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mp_rooftops

PostPosted: Wed Oct 28, 2009 6:37 pm
by >Neo<
Ok aim map is sorted so im rolling straight into next project head first, while im working out my main project details this is a little side project for me which should produce a nice fun map to run round on. Taken from the No Mercy finale of L4D, i have slightly altered some areas to open up the area some more and provide a two tier playing field, quite happy with the results so far after only one days work.

http://i142.photobucket.com/albums/r107 ... oftops.jpg
http://i142.photobucket.com/albums/r107 ... ftops1.jpg
http://i142.photobucket.com/albums/r107 ... ftops2.jpg

Re: mp_rooftops

PostPosted: Thu Oct 29, 2009 8:29 pm
by Gio
that looks promising so far tbh well played

Re: mp_rooftops

PostPosted: Thu Oct 29, 2009 9:41 pm
by >Neo<
I'll post an updated screenshot tomorrow, atm im just adding stuff to the map (models), had to alter some buildings heights to allow for the pipework connecting several of them, added a huge comms tower, which should be accesable, spent an hour just sorting that out. the main detailing will take about a week at most then i can start adding the fine detail, the little boxes you see in the sky are the nodes to determine heli flight path, i didn't add them to aim map due to size but you will be able to call the heli in on this one. Every area can be used making it close quarters and long distance.

Re: mp_rooftops

PostPosted: Fri Oct 30, 2009 2:08 am
by xxSerenityxx
looks cool hun n1 stoner3.gif]

Re: mp_rooftops

PostPosted: Fri Oct 30, 2009 8:14 am
by >Neo<
Here's one more screen i took late last night.

http://i142.photobucket.com/albums/r107 ... ftops3.jpg